Role: Senior Activity Designer
Genre: MMO, FPS, Live Service
Engine: Proprietary Bungie Engine
Platforms: PC, PS4, Xbox One, PS5, Xbox Series X/S
Developer: Bungie, Inc.
Release Date: June 9th, 2026
Proprietary Engine
Proprietary Scripting
Jira
Confluence
Perforce
Office
Glean
Destiny 2: Monument of Triumph is the final live service update for Destiny 2. I primarily served as an activity designer on the innovative exotic mission included in the release. I also provided support across the game to ensure that the product was left in a high-quality state after this final update.
Served as an activity designer:
Collaborated with other disciplines:
My primary responsibility during Destiny 2: Monument of Triumph production was the first encounter in the exotic mission, Oblation: Bloodline. It is the first of a set of three exotic missions in an innovative exotic mission structure that tell a small story about a lost Weapon of Sorrow and the cost of creating these weapons. In addition to this work, I also concepted and iterated on other encounters and fixed bugs across the game in preparation for the end of live service development on Destiny 2.
Oblation: Bloodline begins with players returning to the entrance of the Pit of Heresy but there are big changes. The Cabal Syndicate has set up shop and are drilling into the side of the Necropolis using an enormous laser. The player must destroy the laser's cooling towers before overloading it and throwing themselves into the glowing hole it has left behind. I helped concept this encounter, iterated on it throughout production, and provided the finishing work. The encounter uses a variety of mechanics while sticking to a single verb to tell the story of undermining this colossal machine.