Role: Lead Level Designer
Duration: Mar 2018 - Jun 2021 (Includes Main Game)
Genre: Narrative Adventure
Engine: Unreal Engine 4
Platforms: PC, PS4, PS5, Xbox One, Xbox Series S/X, Stadia, Nintendo Switch
Developer: Deck Nine Games
Team Size: ~80
Publisher: Square Enix
Release Date: September 30, 2021
UE4
Maya
Jira
Confluence
Perforce
Office
I served as lead level designer while working on the Life is Strange: True Colors bonus episode, "Wavelengths". Similar to the main game I served as a working lead and was reponsible for managing the level design team as well as creating levels and documentation. During the course of production on the episode the team continued to work closely with environment and narrative as we had while making the core game. I continued to serve as point of contact for the level design team and also helped to onboard several new designers who joined Deck Nine during that time period.
Managed the level design team:
Created and maintained documentation:
Took levels from concept to polished final product:
The bonus episode was separated into the four seasons of the year and I was responsible for the fall season.
During the Fall level Steph (player character) is confronted with the anniversary of the Arcadia Bay tragedy. The level focuses on her attempting to avoid and eventually processing the grief she experienced. The player has a set of simple tasks within the record store that Steph struggles to complete due to reminders of what happened and ends with her talking through it with Mikey over a tabletop role-playing game. (1:26:37 – 2:12:43)